Representing the vectors
I was thinking about improving representation of word2vec vectors. In facts, It the generative poster it was about a terrain generation: at each vertex of a plane there is an extrusion follow the Z axis according to a vector dimension.
![](https://blog.felixjely.fr/wp-content/uploads/2021/01/file_1604331850989-copie-725x1024.jpg)
With the word2vec discord bot the representation is pretty similar: instead of plane its a bitmap image where grayscale value are modified following the vector dimension.
![](https://blog.felixjely.fr/wp-content/uploads/2020/12/vecbot-1024x800.png)
So I was thinking of another way of expressing it.
I conclude into using the vector data into creating a Lathe representation. It is a way of modeling a 3D shape by giving some curves
More over, the shape created have some kind of “physicality” it directly is considered as “object” whereas terrain representation looks more about a “landscape”.
Here is a first try in this Lathe representation: this animation morphs shape from “Belle” to “Chien”.